[
  {
    "id": "_meta",
    "author": "Goodpart",
    "name": "Secret Ballot",
        "hideTitle": true,
    "bootlegger":
        [
            "View running notes and homebrew almanac at bit.ly/the-menagerie"
        ],
        "background": "http://menagerie.splittingpixels.com.au/images/menbg.jpg",
        "logo": "http://menagerie.splittingpixels.com.au/images/logo/seclogo.png",
        "almanac": "https://bit.ly/the-menagerie",
    "firstNight": [
      "dusk",
      "barista",
      "bureaucrat",
      "poppygrower",
      "cleric",
      "minioninfo",
      "demoninfo",
      "lleech",
      "crook",
      "ein",
      "devilsadvocate",
      "witch",
      "snoop",
      "guardian",
      "washerwoman",
      "chef",
      "empath",
      "general",
      "dawn"
    ],
    "otherNight": [
      "dusk",
      "barista",
      "bureaucrat",
      "tactician",
      "poppygrower",
      "gambler",
      "devilsadvocate",
      "scarletwoman",
      "witch",
      "crook",
      "zwei",
      "ein",
      "nodashii",
      "lleech",
      "daredevil",
      "guardian",
      "barber",
      "empath",
      "flowergirl",
      "oracle",
      "general",
      "dawn"
    ]
  },
  "chef",
  "washerwoman",
  {
    "id": "cleric",
    "name": "Cleric",
    "image": [
      "http://menagerie.splittingpixels.com.au/images/cleg.png",
      "http://menagerie.splittingpixels.com.au/images/clee.png"
    ],
    "team": "townsfolk",
    "ability": "You start knowing a secret phrase. Once per day, if 5 or more players live and you say it publicly during a nomination, that nominee can't die until dusk.",
    "flavor": "The power that words command can be immeasurable if chosen wisely.",
    "firstNight": 16,
    "otherNight": 0,
    "firstNightReminder": "Give the Cleric a secret phrase.",
    "reminders": [
      "Protected"
    ]
  },
  "empath",
  "general",
  {
    "id": "guardian",
    "name": "Guardian",
    "image": [
      "http://menagerie.splittingpixels.com.au/images/guag.png",
      "http://menagerie.splittingpixels.com.au/images/guae.png"
    ],
    "team": "townsfolk",
    "ability": "Each night, learn a player. From night 2, pick a player (not yourself). If the Demon chooses them at night, learn whether the Demon is a known player.",
    "flavor": "Ahakoa he iti, he pounamu.",
    "firstNight": 47,
    "otherNight": 57.5,
    "firstNightReminder": "Show the Guardian one player. Mark that player with the *Known* token. :reminder:",
    "otherNightReminder": "Show the Guardian one player. Mark that player with the *Known* token. :reminder: Ask the Guardian to pick a player. If that player was chosen by the Demon, nod or shake your head.",
    "reminders": [
      "Known",
      "Known",
      "Known",
      "Known",
      "Known",
      "Known",
      "Known",
      "Known",
      "Known",
      "Known",
      "Known",
      "Known",
      "Known",
      "Learns Tonight"
    ]
  },
  "flowergirl",
  "oracle",
  "gambler",
  "artist",
  {
    "id": "daredevil",
    "name": "Daredevil",
    "image": [
      "http://menagerie.splittingpixels.com.au/images/infg.png",
      "http://menagerie.splittingpixels.com.au/images/infe.png"
    ],
    "team": "townsfolk",
    "ability": "You register as evil and the Demon to good abilities. If you are executed and either 5 players remain, or the dead equal or outnumber the living, learn the Demon is one of two players.",
    "flavor": "Living on the edge isn't safe, but the view is certainly better.",
    "firstNight": 0,
    "otherNight": 55,
    "otherNightReminder": "If the Daredevil was executed today and 5 players remain, or the dead equal or outnumber the living, show the Daredevil two players, one of whom is the Demon."
  },
  "virgin",
  "poppygrower",
  {
    "id": "snoop",
    "name": "Snoop",
    "image": [
      "http://menagerie.splittingpixels.com.au/images/snog.png",
      "http://menagerie.splittingpixels.com.au/images/snoe.png"
    ],
    "team": "outsider",
    "ability": "You start knowing a neighbour's character (Travellers don't count); if they are evil, info you receive is arbitrary. The Demon starts knowing the player and character of the other neighbour.",
    "flavor": "I've always wondered what's behind this door--",
    "firstNight": 30,
    "otherNight": 0,
    "firstNightReminder": "Show the Snoop a neighbour's role, or any good role if evil. Wake the Demon and show them that THIS PLAYER IS and their corresponding role."
  },
  "drunk",
  "klutz",
  "barber",
  "devilsadvocate",
  "witch",
  "scarletwoman",
  {
    "id": "crook",
    "name": "Crook",
    "image": [
      "http://menagerie.splittingpixels.com.au/images/croe.png",
      "http://menagerie.splittingpixels.com.au/images/crog.png"
    ],
    "team": "minion",
    "ability": "Nominations are not public, and are instead given privately to the Storyteller during the day. Each night*, learn who nominated, and who they nominated. You may choose to make yourself drunk until dusk.",
    "flavor": "Citizens - your vote counts! This is democracy inaction! Oh ho, did I say 'inaction'? A mere slip of the tongue, I assure you. Now, if you'll cast your votes in these booths... do mind the gap.",
    "firstNight": 30,
    "otherNight": 30,
    "firstNightReminder": "The Crook may choose to make themselves drunk until the following night. Announce the Crook is in play at Dawn if the Crook is sober.",
    "otherNightReminder": "Show the Crook the player(s) who nominated, and who they nominated. The Crook may choose to make themselves drunk until the following night. Announce the Crook is in play at Dawn if the Crook is sober.",
    "reminders": [
      "Drunk"
    ],
    "jinxes": [
      {
        "id": "towncrier",
        "reason": "The Town Crier learns one player who nominated along with their usual information."
      },
      {
        "id": "witch",
        "reason": "Players who would die by the Witch's ability die along with the day's executee."
      },
      {
        "id": "golem",
        "reason": "Players who would die by the Golem's ability die along with the day's executee."
      },
      {
        "id": "virgin",
        "reason": "Players who would die by the Virgin's ability die instead of the day's executee."
      },
      {
        "id": "gerrymanderer",
        "reason": "If the Gerrymanderer is in play, only one evil nomination counts towards its ability."
      }
    ]
  },
  "nodashii",
  "lleech",
  {
    "id": "ein",
    "name": "Ein",
    "image": [
      "http://menagerie.splittingpixels.com.au/images/eine.png",
      "http://menagerie.splittingpixels.com.au/images/eing.png"
    ],
    "team": "demon",
    "ability": "Each night*, choose a player: they die. On your first night, choose a player. The first time this happens, they become an evil Zwei. If you both live when 3 players live, evil wins. [-1 Minion]",
    "flavor": "Wer weiß? Der Teufel ist ein Eichhörnchen.",
    "firstNight": 32,
    "otherNight": 37,
    "firstNightReminder": "The Ein chooses a player. :reminder:",
    "otherNightReminder": "The Ein chooses a player. :reminder:",
    "reminders": [
      "Dead"
    ],
    "setup": true,
    "jinxes": [
      {
        "id": "scarletwoman",
        "reason": "If the Zwei lives and the Ein dies, the Zwei becomes the Demon."
      },
      {
        "id": "barber",
        "reason": "If the Barber dies, only the Ein is asked if they wish to swap characters. They may swap with the Zwei."
      }
    ]
  },
  {
    "id": "zwei",
    "name": "Zwei",
    "image": [
      "http://menagerie.splittingpixels.com.au/images/zwee.png",
      "http://menagerie.splittingpixels.com.au/images/zweg.png"
    ],
    "team": "demon",
    "ability": "Your good non-Traveler neighbours are poisoned. If the Ein dies, you become the Ein. This can only happen once.",
    "flavor": "Anderenseites... Das Eichhörnchen ist ein Teufel.",
    "firstNight": 0,
    "otherNight": 37.5,
    "otherNightReminder": "If the Ein died today, wake the Zwei and inform them they are now the Ein.",
    "reminders": [
      "Poisoned",
      "Poisoned"
    ],
    "jinxes": [
      {
        "id": "lunatic",
        "reason": "If Lunatic is a Zwei, they start seeing a Townsfolk or Outsider token."
      }
    ],
    "special": [
      {
        "name": "bag-disabled",
        "type": "selection"
      }
    ]
  },
  "bureaucrat",
  "barista",
  {
    "id": "tactician",
    "name": "Tactician",
    "image": [
      "http://menagerie.splittingpixels.com.au/images/tac.png",
      "http://menagerie.splittingpixels.com.au/images/tacg.png",
      "http://menagerie.splittingpixels.com.au/images/tace.png"
    ],
    "team": "traveller",
    "ability": "Each night*, choose a player. You may give them advice: they learn this, and whether it will help your team win the game.",
    "flavor": "Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.",
    "firstNight": 0,
    "otherNight": 8,
    "otherNightReminder": "The Tactician chooses a player and offers advice to the Storyteller. The Storyteller wakes that player, provides that advice, and gives a thumbs up or down."
  },
  "butcher",
  "beggar",
  "bootlegger",
  {
    "id": "peanutgallery",
    "name": "Peanut Gallery",
    "image": [
      "http://menagerie.splittingpixels.com.au/images/nut.png"
    ],
    "team": "fabled",
    "ability": "Before characters are drawn, spectators choose one player. They win and lose with that player.",
    "flavor": "We're #1! We're #1! We're #1!",
    "firstNight": 0,
    "otherNight": 0,
    "reminders": [
      "Chosen One"
    ],
    "setup": true
  }
]