[
  {
    "id": "_meta",
    "author": "Goodpart",
    "name": "The Imperial Palace",
        "hideTitle": true,
    "bootlegger":
        [
            "View running notes and homebrew almanac at bit.ly/the-menagerie"
        ],
        "background": "http://menagerie.splittingpixels.com.au/images/menbg.jpg",
        "logo": "http://menagerie.splittingpixels.com.au/images/logo/implogo.png",
        "almanac": "https://bit.ly/the-menagerie",
    "firstNight": [
      "dusk",
      "thief",
      "boffin",
      "magician",
      "minioninfo",
      "demoninfo",
      "poisoner",
      "chef",
      "empath",
      "grandmother",
      "seamstress",
      "noble",
      "general",
      "dawn"
    ],
    "otherNight": [
      "dusk",
      "thief",
      "poisoner",
      "recordkeeper",
      "gatekeeper",
      "banshee",
      "grandmother",
      "empath",
      "towncrier",
      "oracle",
      "seamstress",
      "general",
      "dawn"
    ]
  },
  "chef",
  "noble",
  "grandmother",
  "empath",
  "general",
  "towncrier",
  "oracle",
  {
    "id": "gatekeeper",
    "name": "Gatekeeper",
    "image": [
      "http://menagerie.splittingpixels.com.au/images/gatg.png",
      "http://menagerie.splittingpixels.com.au/images/gate.png"
    ],
    "team": "townsfolk",
    "ability": "Each night*, if you nominated today, learn one not-in-play character. [+0 or +1 Outsider]",
    "flavor": "Halt! Who goes there?",
    "firstNight": 0,
    "otherNight": 57.5,
    "otherNightReminder": "If the Gatekeeper nominated today, the Gatekeeper learns a not-in-play character.",
    "reminders": [
      "Nominated"
    ],
    "setup": true
  },
  "alsaahir",
  "seamstress",
  "artist",
  "banshee",
  "magician",
  "recluse",
  "saint",
  {
    "id": "recordkeeper",
    "name": "Record Keeper",
    "image": [
      "http://menagerie.splittingpixels.com.au/images/recg.png",
      "http://menagerie.splittingpixels.com.au/images/rece.png"
    ],
    "team": "outsider",
    "ability": "If you are executed, the Demon sees the Grimoire tonight.",
    "flavor": "You would be surprised as to what people are capable of when they think nobody is watching.",
    "firstNight": 0,
    "otherNight": 29,
    "otherNightReminder": "If the Record Keeper has died by execution today, show the Demon the Grimoire.",
    "reminders": [
      "Executed"
    ],
    "jinxes": [
      {
        "id": "damsel",
        "reason": "If a Damsel is in play, they are drunk when the Record Keeper dies."
      },
      {
        "id": "poppygrower",
        "reason": "If the Poppy Grower is in play and the Record Keeper dies, the Demon does not see the Grimoire until the Poppy Grower dies."
      }
    ],
    "special": [
      {
        "type": "signal",
        "name": "grimoire",
        "time": "night",
        "global": "demon"
      }
    ]
  },
  "zealot",
  "poisoner",
  "goblin",
  "boffin",
  "baron",
  {
    "id": "shogun",
    "name": "Shogun",
    "image": [
      "http://menagerie.splittingpixels.com.au/images/shoe.png",
      "http://menagerie.splittingpixels.com.au/images/shog.png"
    ],
    "team": "demon",
    "ability": "All players know you are the Shogun. Minions & Demons do not know each other. Each day, publicly choose a player: they die. After execution, players may nominate you & if executed while Minions live, your team wins. [+1 Minion, No Outsiders]",
    "flavor": "分をわきまえろ痴者が。",
    "firstNight": 0,
    "otherNight": 0,
    "setup": true,
    "jinxes": [
      {
        "id": "scarletwoman",
        "reason": "The Scarlet Woman cannot become the Demon. Instead, the Scarlet Woman instead gains the ability of the first Minion to die."
      },
      {
        "id": "goblin",
        "reason": "The Goblin's ability no longer ends the game. Instead, if the Goblin's ability would trigger, they may immediately choose a player: they die."
      },
      {
        "id": "mastermind",
        "reason": "If a Mastermind's ability would trigger, players must execute a living player that day. If that player is good, evil wins."
      },
      {
        "id": "spy",
        "reason": "The Shogun learns who the Spy is. The Spy does not see the Grimoire, but instead learns which Minions are in play."
      },
      {
        "id": "widow",
        "reason": "The Widow learns who the Shogun is. The Widow does not see the Grimoire, but instead learns which Minions are in play."
      },
      {
        "id": "boomdandy",
        "reason": "If the Boomdandy's ability would trigger, the Shogun must die. Good wins if a Minion is chosen. If the Boomdandy is the only living Minion, the Boomdandy's ability does not trigger."
      },
      {
        "id": "slayer",
        "reason": "The Slayer can use their ability on Minions."
      },
      {
        "id": "recordkeeper",
        "reason": "If the Record Keeper is executed, the Shogun does not see the Grimoire: they instead learn who their Minions are."
      },
      {
        "id": "poppygrower",
        "reason": "The Shogun does not receive bluffs. If the Poppy Grower dies, the Shogun and Minions instead learn players who are dead Minions."
      },
      {
        "id": "magician",
        "reason": "The Magician is also announced as the Shogun. The Shogun must tell the Storyteller who they are killing privately."
      },
      {
        "id": "lunatic",
        "reason": "The Lunatic is also announced as the Shogun. If they target a Minion with their ability, that Minion might die. If they target the Shogun with their ability, their team loses."
      },
      {
        "id": "mayor",
        "reason": "If the Mayor is killed by the Demon when 3 players live, the Mayor's team wins."
      }
    ]
  },
  "thief",
  "butcher",
  "beggar",
  "bishop",
  "voudon",
  "bootlegger"
]